- The height of the monuments affected by the latest Rust update has been fixed.
A TEMPORARY BUT EFFECTIVE SOLUTION FOR THE ERROR “Failed to create agent because it is not close enough to the NavMesh” - The error message “Failed to create agent because it is not close enough to the NavMesh” is caused by the official Rust monument “Underwater Lab”; this error is likely due to the “Underwater Lab” monument being added via Rustedit. - Temporary solution: I will remove all “Underwater Lab” monuments from all my maps until this error is fixed.
- The loot in all “Dm construction tools” chests has been updated; weapons will now appear randomly inside them.
- Fixed the boat spam in the tunnel; the tunnel station position has been modified.
- Fixed the spawn points for medical supplies in Medic Towers. - Fixed the spawn points for diesel barrels. - Fixed the spawn points for resource nodes near the excavator; these spawn points will now generate random resources. - Fixed various terrain errors. - Fixed visual errors.
- Fixed multiple terrain and monument errors after the latest Rust update. - Visual errors fixed.
- Added new support files for the BetterNPC and NpcSpawn plugins (Thanks to user Watcher). - Fixed visual glitches.
- Fixed visual glitches in positions E5 and F3.
- Fixed a conflict between the Cargo Ship's route and Raid 1 Island.
- Fixed all caves in the >>EXIT<< locations.
Five giant islands have been added around the map to support the Raidable Bases add-on.
- Fixed access to tunnel at location K2. - Fixed train tracks at the Airfield.
- Fixed the entrance to the O5 cave. - Added loot to the silo.
- Fixed the entrance and exit of the silo.
Fixed the Cargoship route error.
Fixed bug inside cave of O5.
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Last update:
May 07, 2026 04:49 PM
Published:
Dec 10, 2025 04:22 AM
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