Guides

Running a Rust Event Server: Arenas, Rules and the Map

A wide banked asphalt racetrack with a round launch platform in the foreground, the Bradley Arena for Rust

A Rust event is not a busy server. It is a broadcast with a game under it, and almost everything that goes wrong on the night goes wrong because it was planned as a game.

Plan the first ten minutes, not the event. Getting a hundred people from “joined” to “in position and quiet” is the hard part. The fighting mostly runs itself.

The biggest ones I have been part of have run to something like two hundred people between the players and the crews filming them, and I could not give you an exact number, which is itself the first lesson: on the night, nobody is counting.

Staging is the whole job

Before a single shot, you have to move a large number of people into a place, keep them there, and start them at the same moment. Four things make that possible:

  1. A holding area that is not the arena. Somewhere people spawn, can be counted, and cannot shoot each other. If your only space is the arena, the event starts the moment the first person arrives, whether you are ready or not.
  2. A start line nobody can argue about. A painted line, a gate, a drop — something visible from inside a helmet at night.
  3. One voice. One person gives instructions, in one channel, and everybody else stays off it.
  4. A way to reset. You will need to run it twice. Assume it.

A wide banked asphalt racetrack with a round launch platform in the foreground, the Bradley Arena for Rust

A surface people can read at a glance, and a start line they cannot argue about. Bradley Arena.

That surface does the second and fourth jobs at once: you can see where the track goes from anywhere on it, and a lap is a reset that needs no announcement.

Arena shapes that work

The ring

Round, walled, spectators above. The oldest shape and the best one for a crowd, because everybody can see and nobody can wander off. It is bad for anything involving tactics — there is nowhere to be clever.

The room

Enclosed, roofed, one or two ways in. Much easier to film than a field, because the camera never loses anybody and the lighting is yours.

The green-lit interior of an alien flying saucer with machinery and glowing conduits, the Mars Attacks Arena for Rust

Inside the saucer. An arena can be a room, and a room is easier to film in than a field. Mars Attacks Arena.

The track

For vehicles, and for anything where the point is position rather than a kill. Needs far more space than people expect and is the one shape where map size genuinely matters.

The town

Buildings, streets, roofs. The most interesting to play and the hardest to run: people get lost, the camera loses people, and a round can end with two survivors who never find each other. Put a time limit on it and a shrinking boundary if your plugins allow.

Whatever the shape, build the spectator position first and then design the arena so that everything important happens in front of it. An event nobody can watch is a private match.

Rules people can follow while being shot at

Rules fail on the night for one reason: they were written to be read, not to be remembered. Three tests:

  • Can it be said in one sentence? “No building, no bows, stay south of the wall.”
  • Can it be checked by looking? A rule you can only enforce by reading a log is a rule that gets broken.
  • Is the penalty immediate? Deciding after the event that somebody cheated is deciding nothing.

And keep the list short. Four rules get followed. Twelve get ignored, and then there is an argument in front of an audience.

The three things that ruin an event

1. Everybody spawns in the arena

Covered above, and it is the most common single failure. Spawn them somewhere else.

2. The server cannot take the peak

An event has all of its players online at once, in one place, in one view. That is the worst case for a Rust server, and it is not the load you tested on a normal Tuesday.

Check server.fps with everyone in the arena during a rehearsal, not on the night. Under 20 and your event will be a slideshow at exactly the moment people are recording it.

3. The admins are playing

Somebody has to be watching rather than competing. If your whole team is in the fight, nobody is running the event.

Rehearse with five people the day before. Not the fight — the start. Spawn, move to the holding area, line up, go. Five people will find three problems that a hundred people would turn into an hour of standing around.

What you need the server to be able to do

An event needs the server to do four things that a normal server never has to. Whatever your plugin setup, check you can do all four before you announce a date.

  1. Put people somewhere specific. Teleport, or a spawn point you control. Without it you cannot stage anything and the whole event is people being asked to walk somewhere.
  2. Give everybody the same kit. An event where one person brought better gear is not a competition, it is an advertisement for that person. Kit everyone identically at the start line.
  3. Stop people building. One person walling off a corner ruins a round, and they will not think they are doing anything wrong.
  4. Freeze and unfreeze the start. Even a rule announced clearly gets broken by somebody who joined late. Something that physically holds people until you say go is worth more than any amount of explaining.

And one thing to turn off: decay and upkeep for the duration, if the arena is a built structure. An event arena quietly rotting between rounds is a genuinely miserable thing to discover on the night.

Test all four with the actual accounts that will run the event, not with an owner account that can do everything. Half of the failures on the night are an admin who turns out not to have the permission they assumed they had.

Filming it

If nobody records it, the event happened once and then stopped existing. A few things that cost nothing:

  • A fixed camera position with a clean view of the start line, for the wide shot.
  • Somebody in the crowd, on foot, for everything else.
  • Light. Events at night look dramatic and film terribly. If it has to be night, light the arena.
  • A recognisable place. This is the real argument for a built arena over a clearing: a clip of a fight in a field could be any server. A clip of a fight inside a flying saucer is yours.

The map underneath it

An event map is not a survival map. It wants:

  • A large safe staging area
  • One or more built arenas, not clearings
  • Somewhere for spectators with a view and no line of fire
  • Short distances — nobody wants a ten-minute run between rounds

A ring of large dome-shaped buildings on grass beside a rail bridge and a river, the Community prefab for Rust

A ring of buildings around a middle. Everybody knows where to go and where to look. The Community.

A ring of buildings around a middle does three of those at once: obvious centre, obvious edges, and everybody knows where to stand.

The checklist

  1. Holding area separate from the arena
  2. A start line visible at night
  3. Four rules, checkable by looking
  4. A rehearsal of the start with five people
  5. server.fps tested with a crowd in one place
  6. At least one admin not playing
  7. Somebody recording

If you need the arena itself, mine are here — rings, rooms and tracks, built to be started in and filmed in — along with the maps and monuments to put around them.

From the store

Maps, monuments, prefabs and plugins for the servers this guide is about.

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